Noli Skills & Abilities Guide

Cooldowns, damage numbers, and gameplay clips for every Noli ability in Forsaken — plus the rework that replaced his original passive.

By Egon Thorne — Forsaken player since launch, tested every Noli build in real games.

Quick Reference

AbilitySlotCooldownDamage
StabMain Ability1.8s25
Void RushAlt Ability 120s (10s at round start)10 hit / 43.5+ slam
NovaAlt Ability 212s (starts after detonation)15
ObservantAlt Ability 330s (25s at round start)
HallucinationsPassiveAlways active
PranksterPassiveRound start

Noli's Passive Skills

Always active — no keybind required.

H

Hallucinations

O, that way madness lies.

Most of Noli's abilities stack Hallucination on survivors. Any active stack reveals that survivor's aura to Noli — the darker the highlight, the stronger the effect. Stacks cap at Hallucination III, and landing a Stab or a Void Rush slam clears them all.

IThe survivor's task timer becomes unreadable.
IIFake healing props — a pizza, a dispenser — spawn nearby to bait them.
IIIA harmless mirage of Noli appears and "attacks," draining visible HP to zero without actually killing.

Hallucination effect

Stack frequency depends on which survivors are in the round. The mirage has no footsteps and can be killed by other killers' attacks, and it doesn't vanish just because the real Noli uses an ability elsewhere.
P

Prankster

Art ignorant of what thou art.

At round start, Noli spawns decoy generators in every slot where a real one could have spawned but didn't. Completing one grants a Hallucination stack — finishing it fully jumps straight to Hallucination III. They give no real progress.

  • A delayed completion bar
  • Glitching sounds nearby
  • A wrong puzzle-complete message
  • Mismatched XP or money numbers, often ending in "!"
  • An off-shade progress color
  • A skipped puzzle number
  • A misplaced currency symbol
  • A timer that doesn't tick down
  • Wiring on the model that looks stained or torn black (always present)
Stained black wiring on a fake generator, a Prankster tell

Stained wiring

A fake generator's puzzle UI with the number 6 missing from its sequence

Missing puzzle number

Progress resetting

Noli's Kit Rework in Forsaken

Before the rework, Noli had a single passive: Fifth Sequence. It increased stamina loss and gain, let stamina go negative — with the screen turning progressively black, purple, and jittery as it did, obscuring the stamina UI — stunned Noli once stamina bottomed out, and briefly revealed remaining survivors' locations on a kill. The rework replaced it with the two deception-based passives he uses today: Hallucinations and Prankster.

Noli's Active Abilities in Forsaken

Triggered by the player — each has its own slot and cooldown.

Noli's Stab ability icon in Forsaken

Stab

Our revels now are ended.

25 DMG
Slot: Main AbilityCooldown: 1.8s

Noli's Shadow Tendril stabs forward after a 0.35s windup, dealing 25 damage with a 0.25s linger. Reach is 8 studs — but unlike other killers, Noli's hitbox spawns 0.5 studs ahead of him, making his effective reach 8.5 studs. Any hit clears all Hallucination stacks.

Stab

Noli's Void Rush ability icon in Forsaken

Void Rush

Which pierces so that it assaults.

10 / 43.5+ DMG
Slot: Alt Ability 1Cooldown: 20s (1.2s if cancelled, 10s at round start)

A 1s charge leads into a 3.5s forward rush. The first hit deals 10 damage and applies Hallucination II. If the target already carries Hallucination II or higher, that hit becomes a slam instead — 10 + 30 + 3.5 per re-rush chained, a minimum of 43.5 damage — and clears all stacks. There's a 2-second window to chain another rush before the move ends; turn rate is boosted for the first 1.5s.

Void Rush ability

Wind-up

Failing to hit

First hit

Slam

Crashing into an object

Cancelling the wind-up

Landing a hit on an already-hallucinating survivor turns a single dash into a 43.5+ damage burst — no separate combo needed.
Noli's Nova ability icon in Forsaken

Nova

Thou art inclined to sleep; 'tis a good dullness.

15 DMG
Slot: Alt Ability 2Cooldown: 12s (starts after detonation)

After a 0.7s windup the Voidstar is thrown forward. Hitting a survivor or a wall triggers a spherical implosion that pulls nearby survivors toward the blast for 15 damage, plus a slow that fades with distance. Detonating it manually, or letting it hit the floor, shrinks the explosion's hitbox.

Throw

Implosion

Noli's Observant ability icon in Forsaken

Observant

Mine enemies are all knit up in their distractions.

Slot: Alt Ability 3Cooldown: 30s (15s if cancelled, 25s at round start)

A two-phase ability. Entering the stance instantly highlights every generator with a warning mirage, then after a 1.45s windup you can pick one to teleport to. Survivors within 20/50/100 studs of the teleport pick up Hallucination I/II/III respectively. Getting stunned during the windup or stance cancels the move; Noli is stun-immune right after teleporting.

Stance idle

Generator highlighted

Teleporting

Observant isn't just a teleport — the highlight triggers the moment you activate it, and the teleport itself is a separate, optional second step.

Ability Combos

Sequences built directly from the ability numbers above, each with real gameplay clips for the steps involved.

Void Rush iconVoid Rush icon

Void Rush Double-Hit

10 hit + 43.5 slam = 53.5+

Void Rush hits once for 10 damage and applies Hallucination II. Land a second hit on the same target within the 2-second chain window and it becomes a slam — 43.5+ damage — for 53.5+ total across the sequence.

First hit — 10 dmg

Slam — 43.5+ dmg

Nova iconStab icon

Nova → Stab

15 Nova + 25 Stab = 40

Nova doesn't clear Hallucination stacks, so a follow-up Stab lands the full 25 on top of Nova's 15 for 40 damage total.

Nova — 15 dmg

Stab — 25 dmg

Observant iconVoid Rush icon

Observant → Void Rush

10, or 43.5+ if already hallucinating

Observant applies Hallucination based on how far the teleport was from the target (20/50/100 studs for I/II/III), then a follow-up Void Rush capitalizes on the disorientation.

Teleport

Void Rush follow-up

Frequently Asked Questions

What's the minimum damage on a Void Rush slam?

43.5 damage — that's the slam alone, triggered when the target already carries Hallucination II or higher. Land the setup hit first and the full sequence deals 53.5+ damage.

Does Observant teleport Noli, or does it just reveal generators?

Both. Activating it immediately highlights every generator on the map, and after a 1.45-second windup you can choose one to teleport to.

Is Nova a straight-line projectile or an area explosion?

Neither purely — it's a thrown projectile that implodes into a pulling blast on impact, dealing 15 damage and slowing survivors near the detonation.

What was Noli's passive before the rework?

Fifth Sequence, a stamina-punishment passive that let stamina go negative and stunned Noli once it bottomed out. It was replaced by Hallucinations and Prankster.

How can survivors tell a Prankster generator is fake?

A delayed completion bar, glitching sounds, a wrong puzzle-complete message, mismatched XP or money numbers, an off-shade progress color, or stained black wiring on the model — the wiring tell is present on every fake generator.