Guide·

By Egon Thorne·Founder & Forsaken Player

Noli Ability Combos and Skill Chains Guide

Noli's damage comes from stacking Hallucination and capitalizing on it before it clears. This guide covers the combo sequences that follow directly from how his kit works, plus real tactics reported by the Forsaken community.


Ability Quick Reference

AbilityDamageCooldown
Stab251.8s
Void Rush (hit)1020s (10s at round start)
Void Rush (slam)43.5+
Nova1512s
Observant30s (25s at round start)

Full mechanics — windups, cancel timing, and exactly how Hallucination stacks trigger — are on the Skills & Abilities guide. The numbers above are all this page needs for the combo math below.


Core Combos

Double Rush Slam

Land a Void Rush hit (10 damage, applies Hallucination II), then hit the same target again within the 2-second chain window. Because they now carry Hallucination II, the second hit becomes a slam — 53.5+ damage across the two hits.

Nova into Stab

Nova doesn't clear Hallucination stacks, so it's safe to follow with a Stab. Nova (15) into Stab (25) is 40 damage, and any stacks Nova applied stay on for later.

Observant into Void Rush

Teleport in with Observant — the target picks up Hallucination based on how far the teleport was from them. Follow up with Void Rush while they're still reacting. If they already carry Hallucination II+ from the teleport or an earlier hit, this turns into an immediate slam.


Tactics From the Community

Noli is difficult to pilot well, and a lot of the real skill lives outside the damage numbers. These are tactics reported by players on r/FORSAKENROBLOX, not official mechanics — treat them as tested advice, not guaranteed math:

  • Bait a Guest's Block by cancelling Void Rush right as you're about to connect. Guests who react-block will waste it on nothing, giving you a free follow-up M1.
  • Aim Nova with your mouse, not shift-lock — it follows your cursor, so you can throw it behind you to catch someone off guard. If it misses, you can still manually detonate it for a chance at splash damage.
  • Tap Void Rush without fully committing during a chase — it produces a visual tell similar to Noli's M1 "star shake," which can bait an over-eager Guest into blocking early.
  • "Pinballing": chain Void Rush between multiple grouped survivors instead of one target, keeping damage pressure on the whole team rather than committing to a single slam.
  • Feint Observant by cancelling it mid-windup — survivors who spot the fake-out tell will misjudge where you actually are.

Matchup Notes

  • Jane Doe is Noli's hardest counter — she directly counters both Void Rush and Nova, his two main damage tools.
  • Against Taph, avoid spamming Void Rush + Observant — tripwires and subspace traps punish predictable dashes. Target Taph first if you can.

Common Mistakes

MistakeWhy it costs you
Stabbing a target you still want hallucinatingStab clears all Hallucination stacks — save it for the finishing hit
Charging Void Rush from too far awayThe rush can still whiff before it reaches them
Committing to every Void RushA tapped/cancelled Rush can bait a block for free — don't feel forced to follow through

FAQ

What's Noli's highest-damage combo? The Double Rush Slam: a Void Rush hit followed by a re-rush within 2 seconds, for 53.5+ damage total.

Does Nova clear Hallucination stacks? No — only a Stab or a Void Rush slam clears them. Nova is safe to use before either.

What's Noli's hardest matchup? Jane Doe. She directly counters both Void Rush and Nova, which are Noli's two main damage tools.

Is there a guaranteed way to land a Void Rush slam? No — the slam only triggers if the target already has Hallucination II or higher, so it always depends on landing a setup hit (or an earlier ability) first.


New to Noli? Check out our Ultimate Noli Beginner's Guide. For rotations, cooldown priority, and mind games beyond these core combos, see Advanced Noli Strategies.